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Multi-Bug全局路徑規(guī)劃算法研究
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國家自然科學(xué)基金項目(91648119),、上海市科委項目(17DZ1205001)和上海市科技創(chuàng)新行動計劃啟明星項目(19QA1403500)


Global Path Planning Algorithm of Multi-Bug
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    摘要:

    提出一種基于MultiBug思想的非搜索全局路徑規(guī)劃算法,。在MultiBug算法中,借用傳統(tǒng)Bug算法的尋路邏輯,,加入遇到障礙物時的爬蟲分裂規(guī)則及爬蟲死亡條件判斷規(guī)則,,直至其中一只爬蟲以相對最優(yōu)路徑抵達終點,,從而實現(xiàn)多路徑并行運算的局部最優(yōu)尋路策略。利用柵格法對多類障礙物,、迷宮類地圖等環(huán)境進行建模,,并與DistBug算法,、RRT*和A*算法進行路徑長度及運算時間的對比仿真實驗, 結(jié)果表明,采用MultiBug算法獲得的路徑長度和用時都表現(xiàn)得更加穩(wěn)定,;與獲得最短路徑的A*算法相比,,MultiBug算法獲得的平均路徑長度僅增加了16.8%,平均用時減少了86.5%,。經(jīng)理論分析及仿真驗證,,MultiBug算法時間復(fù)雜度為O(n),具有路徑較短,、時效性強,、算法通用性和穩(wěn)定性好的路徑規(guī)劃性能。

    Abstract:

    Path planning is one of the key technologies to realize its ability of autonomous action in complex environment. A nonsearch global path planning algorithm called MultiBug was proposed. It combined the merits of short path length of global path planning and small computation cost of the Bug algorithms, which generated better overall performance compared with traditional path planning methods. This method had great advantages in the situation of high timeliness and general path requirements. In the MultiBug algorithm, the simple pathfinding logic that followed the wall in the Bug algorithm was adopted, and bug splitting and death rules were added into the framework. The algorithm was ended when one of the bugs arrived at the target or all of the bugs met the death rules and dead, which permitted multipath parallel computation for local optimal planning solution. Grid maps, including multiple types of obstacles and various mazes, were used to testify the MultiBug algorithm. In order to ensure the reliability of operation results, each algorithm in the same grid map was run 10 times, and its operation time was averaged. Compared with DistBug algorithm, RRT* and A* algorithms, it showed much better performance stability in terms of the path length and the computational time cost. Especially when compared with the A* algorithm, which provided the shortest path length, it decreased the calculation time by more than four fifths with grid map size as 50×50 and only increased the path length by less than one fifth. In 500×500 grid map, the time was less than one tenthousandth of that of A* algorithm. By the theoretical analysis and the simulation verification, MultiBug algorithm had a time complexity as O(n), provided relatively short path, required less computational cost, and had good stability and versatility for various environments.

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彭艷,鮑凌志,瞿棟,解楊敏. Multi-Bug全局路徑規(guī)劃算法研究[J].農(nóng)業(yè)機械學(xué)報,2020,51(6):375-384. PENG Yan, BAO Lingzhi, QU Dong, XIE Yangmin. Global Path Planning Algorithm of Multi-Bug[J]. Transactions of the Chinese Society for Agricultural Machinery,2020,51(6):375-384.

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  • 收稿日期:2019-10-31
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  • 在線發(fā)布日期: 2020-06-10
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